![]() Positions of enemy mercs, who came as reinforcement instead of already killed initial mercs, present in sector prior the player is arrive are marked by ¯ with letter. Positions of initially placed enemy mercs present in sector prior the player is arrive are marked by £ with number. Because simply fixing it would result it severe increase of difficulty (ones, who played JA know how important armor is, and now realize the efforts, that would be needed to engage in a gunfight with enemies, who have a level advantage over your mercs, but now is also equally hard to be killed, as they are not barely t-shirted, but instead equipped with Treated Spectra too)Īs "general" explanations about game mechanics are not so "spoily", and also follow the theme, started in th=23366&start=0&, i think they are worthy to put here for easier access, despite some obvious redundancy. Main feature of this patch version is optional fix of an armor bug: due to it nearly all enemies in game actually had no armor at all, making the game difficulty drastically easier than was supposed to the effect is close to a famous X-COM1 "difficulty-set-to-easiest" bug (with player, who set a highest difficulty actually fought an enemies on easiest setting, and also actually unarmored ones in result). To show the least spoiling example, there goes pictures of sector 60. ![]() zip archive, to prevent accidental opening. ![]() pdf file contain maps and info regarding sectors of Jagged Alliance, including locations and attributes of enemies, items and other sector's features, together with some explanations.ĭue to possibly spoiling nature of provided info to a regular player, it comes in passworded. New version of 1.15x patch could be downloaded from link in first message.īeside bugfixes, it contain additional bonus stuff: pdf with sector data. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |